Tuesdays 12:30 - 3:00PM the first seven weeks of the the semester James George http://www.jamesgeorge.org firstname.lastname@example.org
-- Jan 24 - Week 1: "Hello _virtual_ world" - Unity3d Interface - Virtual camera concepts - basic 3d vector math Project One Assigned Readings #1 and #2 assigned -- Jan 31st - Week 2: Sensing/Mapping - Hardware Integration - How to interface Unity with other hardware and software - Introduce example projects using OSC / Kinect Skeleton / Video Tracking / Arduino / Web Project One Due Project Two Assigned -- Feb 7th - Week 3: Particles And Materials + Euclidean Mechanics + Project Workshopping - Quick look into Unity's built-in particle systems - Cover a few useful applications of quaternions and vector operations - Time to ask questions and work on your second project. -- Feb 14th - Week 4: Meshes + bone based animation - How to generate and import complex geometry - Animation of meshes in real time -- Feb 21st - Week 5: Projection Mapping Concepts - Introduction to mixing virtual and physical spaces using projection mapping - Autodesk 123D Catch and Kinect 3d Scanning approaches to generating models for Unity 3d Project Two Due Final Project Proposals -- Feb 29th - Week 6: Advanced Lighting and Shaders - Lights and materials - Intro to shader programming in ShaderLab -- March 6th - Week 7: Present final projects
You may choose to build one large project, adding to it through each of the assignments. Or you may opt start fresh for each one. The first assignment must be done individually The second and third assignments may be done individually or in pairs of two. It's often helpful to pair up with someone with complimentary skills, matching more technical students with more visually oriented people.
1) "On Being Memorious" == Recall an abstract space from your memory and recreate it using only programmed primitives, colors, and lights. Using the GeometryHelper class and example project, create a menu script that generates a static 3d scene without any hand editing/ Due Tuesday, January 31st. Done Individually. 2) "Interactive Imagination" == Use an external input to generate an interactive virtual environment from real world input. Perhaps build up a trace of visitors to a space over time Perhaps embed or connect the virtual world to a physical object that can sense how it's being interacted with Due Tuesday, February 21st. May be done collaboratively with one other person. 3) "Natural Narrative" == Recount the narrative of an object or space by projection mapping it Perhaps use Kinect or 123D Catch a 3d model of an object then project animations back onto it. Perhaps create virtual characters or organisms that occupy a mixed physical and virtual space. Due Tuesday, March 6th. May be done collaboratively with one other person
Grading is pass/fail and based on the following distribution 50% Attendance and class participation, including discussion, and engagement 10% First Project 20% Second Project 20% Third Project
#1 On Exactitude in Science - Jorge Luis Borges. #2 Funes the Memorious - Jorge Luis Borges.
Our Class Examples All the assignment templates and example code will be posted onto this git repository. It will be updated significantly over the course Unity Forum This is an unbeatable community and resource for when you are stuck on a problem! Register now!! Unity scripting reference The Unity docs are really great and have tons of examples, use them! Procedural Examples A Great set of examples by the Unity team that should appeal to creative coders, including generating geometry, special effects and unique shaders Networking Examples Examples from Unity about how to do multiplayer and netowrking Kinect/OpenNI Hook Unity3d into Kinect with OpenNI skeleton data OpenTSPS + Unity3d OpenTSPS is a computer vision tool kit for tracking people in space and connects to Unity3d. Watch a demo Sonar Visuals Audio-responsive plug in tutorial for Unity3d
Still Life by Scott Garner Sony PlayStation3 Video Store by Marshmallow Laser Feast Karolina Sobecka's work All the Universe is Full of the Lives of Perfect Creatures Forth Sniff Stability Unity in The Wild - Every year there is a Unity conference called Unite. They have one "non-game" presentation. How about we blow them away next year?